VR_player_WSC_WebRTS_HLS_VRcam

VR 360 streaming

Broadcast VR 360 stream from specialized webcams with playback in a VR player or helmet

VR 360 is a video stream format with viewing angles of 360° x 180°. When watching from a PC, the viewer can change the angle using the mouse, and when watching such a video from a smartphone, the viewing angle is controlled by moving the device in space.

VR stream can be played in virtual and mixed reality devices if one of the supported browsers is running on this device. The playback quality of the stream in the VR device directly depends on the quality of the published stream.

Specifications

Playback
platforms
Playback
technologies
Codecs
  • VR helmets
  • Chrome
  • Firefox
  • Opera
  • Safari, Mac OS
  • Safari, iOS
  • IE
  • Edge
  • WebRTC
  • HLS
  • VP8
  • Vorbis
  • H.264
  • AAC
  • Speex
  • G.711
  • Opus
Playback platforms
  • VR helmets
  • Chrome
  • Firefox
  • Opera
  • Safari, Mac OS
  • Safari, iOS
  • IE
  • Edge
Playback technologies
  • WebRTC
  • HLS
Codecs
  • VP8
  • Vorbis
  • H.264
  • AAC
  • Speex
  • G.711
  • Opus

VR stream playback workflow

WCS receives a VR video stream from a VR camera and plays it in the player

scheme_VR_player_WSC_WebRTS_HLS_VRcam

Step-by-step scheme of the player work

  1. VR video stream from a VR camera is published on WCS
  2. VR player requests VR video stream
  3. Web Call Server streams to the player for playback

 

callflow_VR_player_WSC_WebRTS_HLS_VRcam